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Darkstar one reviews
Darkstar one reviews










darkstar one reviews
  1. #DARKSTAR ONE REVIEWS UPGRADE#
  2. #DARKSTAR ONE REVIEWS PC#
  3. #DARKSTAR ONE REVIEWS SERIES#
darkstar one reviews

It was a similar situation with the other pieces of tech. The effects of upgrading should be blindingly obvious-by comparison, RPGs have had this sort of system down for years.

#DARKSTAR ONE REVIEWS UPGRADE#

Only after I spent my upgrade did the game bother to tell me which one was the correct one to start with, but by that time it was too late. I made a blind choice hoping for the best, and had no idea what improved once I committed. When first given the chance to upgrade it, the benefits of choosing between fore, aft, and center sections wasn't clear. The DarkStar is apparently some sort of living craft, capable of growth and enhancement. If the content's there, why not take the time to acclimate players to it?Īnother area where the devs could take a cue from consoles are the ship and its equipment. My interest gave way to apathy, since I felt if the developers weren't going to take the time to explain the murky systems, then I wasn't going to take the time to stumble through them. I struggled with it for a bit, failed to glean anything significant from the manual, and then simply gave up and moved on. I could read the menus and see the charts when tooling around at the local trading station, but the content was just there. I'm not sure how well it was received when it was first released, but compared to current standards, it feels extremely low-rent and in need of polish.įor example, participating in smuggling or in goods trading is not explained clearly, and there's no mission serving as a walkthrough for players to get the gist.

darkstar one reviews

While the first-person ship controls are fine and the graphics get the job done without being overly impressive, my main impression of DarkStar One is that the game feels like a bare-bones port with very little concessions or tweaking for console players.

#DARKSTAR ONE REVIEWS SERIES#

After completing a brief series of training exercises, the player is essentially set loose in the universe to either follow the storyline and solve the murder or participate in a number of other activities not essential to completion of the game- things like trading cargo between star systems for profit, becoming a pirate, or hiring on for escort missions. The main character's father is killed under mysterious circumstances, leaving behind the eponymous DarkStar spacecraft.

#DARKSTAR ONE REVIEWS PC#

There have been several notable PC entries in a universe-exploration vein (or so I'm told) such as Freelancer or Elite, but none have made the jump to consoles until now.Īs implied, DarkStar One is a free-roam spacefaring game. The absence of interstellar adventuring was understandable in previous generations when the hardware couldn't support that kind of scale, but while consoles have been lagging, PC developers have not historically been working under the same constraints. I'm surprised current console game developers don't tackle it more often. Taking command of a spacecraft and exploring the stars is a concept that I find extremely fascinating. WTF Have these developers never seen a good menu system? LOW Each star system is nearly identical to the next. To Middlingly go Where no one (on 360) has Gone Before…












Darkstar one reviews